Posted by: Ocean's Dream | March 21, 2009

Summon Night doorway tutorial

OK, I think I tortured the people looking for Summon Night stuff enough with that last post, so here’s an actual tutorial. This is based on a doorway in Summon Night. I was going to go try a similar doorway but change up the patterns and stuff so it doesn’t seem like a direct rip. It’s not exactly the same but it’s close.


I think the hardest part of this is the lighting for the spiky parts of the doorway. Why isn’t it all a flat color, why is the highlight right below the middle but it’s dark just above the middle? Well, we’ll have to go to the previous tutorial on coloring protruding shapes. I can’t even remember the name of it, but it has a bunch of curves in it. Basically, when a part protrudes most, that is the part that is brightest. That’s why it looks like it sticks out. Think of this shape as a 3, but you’re looking at it from in front of the 3. The pointy parts that stick out most are going to be brightest.

Here are 2 tutorials for how to represent curves well in pixel art. It can be easy to just make it a diagonal, but not then it looks straight edged rather than curved how you want it.

Sprite Art

Derek Yu tutorial

The easy part was that I only had to do one side. So I did half of the image, then mirrored it (Copy/paste and flip to make the other side). Then you see the result when I stick the 2 wall parts together on the bottom.

Anyway, I apologize for sticking too closely to the source material for this.


I added a few pixel art community links here. Pixel Joint, Pixelation and Tigsource, though Tigsource is more general indie game making, but there’s a big pixel art community there as well. If you know of any others, feel free to let me know. Same with spriting tutorials, if you find any good ones, I could post them on the side links.



  1. O_O simply stunning there Oceans, you appear to pull off the style of summon night very well. Was it more of a challenge to adapt to this?

  2. Nah, it wasn’t challenging at all. Having the reference right there and it being relatively simple in shading meant that I didn’t really need to worry too much about it. Now, something like a Romancing Saga 3 sprite would be a completely different story.

  3. Romancing Saga 3? Really? All the sprites look like they’re based on the same template. They don’t look that much tougher than sprites for other SNES games…or were you kidding?

  4. I meant monster sprite. For some reason it never occured to me to put that. Yeah, the regular sprites would be simple enough, but the monster sprites are very dynamic and well done.

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